Mastering Java Basics: From Syntax to Object-Oriented Programming

Mastering Java Basics: From Syntax to Object-Oriented Programming

Mastering Java Basics: From Syntax to Object-Oriented Programming

1. Basic Syntax and Structure

Every Java program starts with a class definition, followed by a `main` method which serves as the entry point. Java syntax is largely similar to C and C++, with statements ending in semicolons, and code blocks being enclosed within curly braces `{}`.

Example: public class HelloWorld {
    public static void main(String[] args) {
        System.out.println("Hello, World!");
    }
}

2. Data Types, Variables, and Operators

Java supports various data types including primitive types (`int`, `char`, `boolean`, `double`) and reference types (such as objects). Variables are used to store values that can be manipulated using operators like `+`, `-`, `*`, and `/`.

Example: int age = 25;
double salary = 50000.50;
boolean isEmployed = true;
char grade = 'A';

3. Control Structures (if-else, loops, switch)

Java provides control structures for decision-making (`if-else`), looping (`for`, `while`, `do-while`), and branching (`switch-case`). These allow you to control the flow of execution based on conditions.

Example: int number = 10;
if (number > 0) {
    System.out.println("Positive");
} else {
    System.out.println("Negative");
}

4. Object-Oriented Programming (OOP)

Java is an object-oriented programming language. This means that concepts such as encapsulation, inheritance, polymorphism, and abstraction are core to the language. Classes define objects and methods define behavior.

Classes and Objects

A class is a blueprint for creating objects. Objects are instances of a class. Classes encapsulate data (fields) and methods (behavior) into a single unit.

Example: class Car {
    String model;
    int year;
    void start() {
        System.out.println("Car started");
    }
}

public class Main {
    public static void main(String[] args) {
        Car myCar = new Car();
        myCar.model = "Tesla";
        myCar.year = 2024;
        myCar.start();
    }
}

Inheritance

Inheritance allows a class (child or subclass) to inherit fields and methods from another class (parent or superclass). This promotes code reusability.

Example: class Animal {
    void eat() {
        System.out.println("This animal eats food.");
    }
}

class Dog extends Animal {
    void bark() {
        System.out.println("The dog barks.");
    }
}

public class Main {
    public static void main(String[] args) {
        Dog myDog = new Dog();
        myDog.eat(); // Inherited from Animal
        myDog.bark(); // Method from Dog
    }
}

Polymorphism

Polymorphism allows one interface to be used for different data types. In Java, polymorphism can be achieved through method overloading and method overriding.

Example (Method Overriding): class Animal {
    void sound() {
        System.out.println("Animal makes a sound");
    }
}

class Cat extends Animal {
    void sound() {
        System.out.println("Cat meows");
    }
}

public class Main {
    public static void main(String[] args) {
        Animal myAnimal = new Cat();
        myAnimal.sound();
    }
}

Encapsulation

Encapsulation involves bundling data (variables) and methods that operate on the data into a single unit (class) and restricting outside access using access modifiers like `private`, `protected`, and `public`.

Example: class Person {
    private String name;
    private int age;

    public void setName(String newName) {
        name = newName;
    }

    public String getName() {
        return name;
    }
}

public class Main {
    public static void main(String[] args) {
        Person person = new Person();
        person.setName("Alice");
        System.out.println(person.getName());
    }
}

Abstraction

Abstraction hides implementation details and only exposes functionality. In Java, abstraction can be achieved using abstract classes and interfaces.

Example: abstract class Animal {
    abstract void sound();
}

class Dog extends Animal {
    void sound() {
        System.out.println("Dog barks");
    }
}

public class Main {
    public static void main(String[] args) {
        Animal myDog = new Dog();
        myDog.sound();
    }
}

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